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Custom Seated Death Animation for Character in Unreal Engine

I'm looking for an experienced animator to create a seated death animation for a rigged character in Unreal Engine 5. This animation will be triggered when the character is shot in the head by a robotic arm during gameplay. Project Details: The character is already rigged and seated, with an existing sitting animation. The death animation must blend smoothly from the sitting pose, regardless of where the character's head is looking (I’m using an Aim Offset system). The shot comes from a revolver aimed at the character’s head. The animation should: React to the gunshot with realistic body motion (e.g., head snap, body slump). Work without ragdoll — the animation itself should handle the collapse. Keep the body seat...