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Dynamic AI Dialogue System for RPG NPCs
I'm looking to create an engaging and interactive system for NPC dialogues in my RPG.
Key Features:
- The AI should facilitate quest-giving, companion interaction, and bantering with players.
- All dialogues must adapt dynamically based on player choices or actions.
Ideal Skills:
- Proficiency in AI programming specifically for RPGs.
- Experience in creating interactive NPC dialogues.
- Understanding of quest mechanics and companion dynamics in games.
The goal is to enhance the player experience through a rich, responsive game world.