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I'm trying to integrate a Unity project into my iOS SwiftUI app to render .glb avatar files generated from an external API. The goal is to load and display these avatars on-screen in my iOS app. I’m currently using this project as a guide: https://github.com/bdeweygit/unity-swiftui I also downloaded the UniVRM package from here: https://github.com/vrm-c/UniVRM/releases I manually dragged VRM10 and UniGLTF folders into my Unity project, but I'm getting tons of missing namespace/type errors (like HumanPoseTransfer, BoneMapping, etc.). I need someone who has successfully done this before to: Help me properly install and import the correct Unity packages (using Git URLs or whatever works best) Guide me on how to structure the Unity project so it works when embedded in an iOS app Walk me through best practices for displaying .glb files in Unity on iOS Deliverables: A working Unity+iOS SwiftUI integration that renders .glb avatars A walkthrough of how the Unity packages should be imported/configured Bonus: If you can help optimize for app size and performance. Please only apply if you’ve done this before or know exactly how to get this working.
Keyword: iOS Development
Price: $35.0