WHAT YOU’LL DO You will be joining the Axon VR engineering team, augmenting the team working on our core shipping VR products built using Unity 3D. On any given day you may find yourself: * Planning, designing, and implementing a next generation feature that is a part of your current sprint. * Communicating with the team in standup about a problem that you are prioritizing. * Creating or modifying the mobile or in-VR UI while working closely with Design. * Reviewing requirements, specifications and technical design documents to help direct the course of the project * Migrating the code base to a new version of the VIVE Wave Runtime or a new version of Unity. * Contributing to the creation of a new development pipeline. * Helping an engineering team member troubleshoot an issue with game physics or Hand Tracking. * Exploring the tech and performing feasibility analysis on features with the Design and PM team before they finalize a long term roadmap. WHAT YOU BRING * 5+ years of experience in software engineering * Deep experience building and shipping customer facing applications in Unity * Exceptional C#, system architecture, and class design skills * Ability to maintain high code quality standards for long-lived projects * Experience collaborating with art and design teams to integrate models, animations, shaders, audio, and UI. * Experience profiling and achieving technical, optimization, render, and implementation constraints. * Works effectively with cross-functional teams including teams of multiple engineers and QA. * Experience creating titles on XR platforms (HTC Vive / Hololens / Oculus / PlayStation VR) or for mobile (Android / iOS) preferred but not required.
Keyword: Mobile Development
Game Development Unity C# Android AR & VR
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