Illustrator/Animator for Customizable Avatars in Rive


ANY PROPOSAL RESPONSE THAT IS GENERATED BY AI WILL NOT BE CONSIDERED. USE YOUR OWN WORDS!! We are seeking a talented Illustrator/Animator with expertise in creating customizable avatar characters and state machine-ready animations using Rive. The ideal candidate will have experience in designing interactive, dynamic characters that can adapt to user inputs and transitions seamlessly. Responsibilities Avatar Design: Create visually appealing and customizable avatar characters, focusing on modularity (e.g., interchangeable hairstyles, outfits, facial features). Rigging and Animation: Rig characters with constraints, bones, and groups for fluid animations. Develop animations for various states (e.g., idle, happy, sad) and transitions between them. State Machine Implementation: Set up state machines in Rive to define animation logic, transitions, and user-triggered interactions. Ensure smooth integration of animations into interactive applications. Customization Features: Enable runtime customization of avatars (e.g., changing colors, accessories) via Rive timelines and state machines. Collaborate with developers to ensure assets are optimized for integration into the application. Required Skills Illustration & Animation: Strong skills in character design with attention to detail and adaptability for small-scale displays. Proficiency in rigging and animating characters using tools like Rive or similar software. Rive Expertise: Experience with Rive’s animation tools, including artboards, timelines, bones, constraints, and state machines. Understanding of creating interactive components using Rive’s state machine logic (states, inputs, conditions, transitions). Technical Knowledge: Familiarity with exporting optimized assets for real-time applications. Ability to work with developers to ensure seamless integration of animations into the app environment. Strong understanding of user experience principles for interactive avatars. Nice-to-Have Skills Experience with game engines (e.g., Unity) or other animation tools like Spine. Knowledge of Flutter or other frameworks that integrate Rive animations. Background in gamified or interactive app development. Deliverables Fully rigged and animated avatar files ready for integration. State machine configurations for interactivity (e.g., emotion changes based on user input). Documentation on customization workflows for developers. Application Requirements Portfolio showcasing relevant work (customizable avatars, interactive animations). Examples of projects involving Rive or similar tools with state machine functionality. Brief explanation of your approach to designing modular avatars.

Keyword: Game Development

 

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