Job Overview I’m looking for an experienced developer to create a Minimum Viable Product (MVP) for a web-based 1v1 battle game tied to my NFT collection, WarChooks (find it on OpenSea). WarChooks is a collection of 10,000 NFTs on the Polygon blockchain, and I want to build a simple game where owners can battle their WarChooks, level up their stats, and eventually participate in tournaments or trade their NFTs. I have no experience in game development or blockchain, so I need a contractor to handle the entire technical process. My budget is flexible but I’m aiming for a cost-effective solution for the MVP. Project Scope The MVP should include the following core features: Wallet Integration: Players connect their wallet (e.g., MetaMask) to verify they own a WarChooks NFT. Load the WarChook NFT’s image and metadata (e.g., token ID) into the game using the Polygon blockchain. Basic 1v1 Battle System: A simple turn-based battle system where two WarChooks fight (player vs. player or player vs. bot for testing). Each WarChook has stats (e.g., Attack, Defense) that determine the battle outcome. Example formula: Damage = Attack - Defense + Random Number (1-10). The first to reach 0 health loses. Use existing WarChooks NFT art for the characters (I’ll provide the images or metadata links). Stat Progression: After a battle, the winner’s WarChook gains 10 XP. At 100 XP, it levels up (e.g., Attack increases by 5). Stats (e.g., Attack, Defense, XP) are stored off-chain in a database to keep things simple for the MVP. Web-Based Deployment: The game should run in a browser and be hosted on a platform like Netlify. A basic UI where players can connect their wallet, select their WarChook, and start a battle. Future Features (Not Part of MVP) Tournaments with entry fees and rewards. On-chain stat storage for trading. In-game token for rewards. These can be discussed for a future phase after the MVP is live. Deliverables A fully functional web-based game with the features above. Source code and documentation so I can understand how it works. Deployment on a hosting platform (e.g., Netlify). Basic testing to ensure the game works with a few WarChooks NFTs. Skills Required Experience with web-based game development (e.g., Phaser.js, Unity for WebGL, or similar). Knowledge of blockchain integration, specifically with Polygon (e.g., Web3.js, Ethers.js, Moralis). Familiarity with NFT projects and metadata (e.g., reading NFT data from a smart contract). Experience with database setup (e.g., Firebase, MongoDB) for off-chain stat storage. (Optional) Ability to create simple 2D animations or backgrounds if needed (I have the WarChooks character art, but may need a battle background or basic attack animations). Timeline: Please provide your estimated timeline. About WarChooks WarChooks is a collection of 10,000 NFTs on Polygon, launched in April 2022. It features warlike chickens battling for grain caches on a fictional planet, Planet Grainar. The game will add utility for holders by letting them use their NFTs in battles, increasing their stats and value. Currently, there are only 3 owners, so this MVP will be a small-scale test before marketing to a wider audience. What I’m Looking For Clear communication and regular updates (e.g., weekly progress reports). Experience with NFT games or similar projects (please share examples of past work). Ability to work independently and suggest solutions, as I’m new to game development. A cost-effective approach that keeps the MVP simple but functional. How to Apply Please submit a proposal with the following: Your experience with game development and blockchain/NFT projects (include links to past work if possible). Your proposed approach to building this MVP (e.g., tools/tech stack you’ll use). A flat rate for the project. Your estimated timeline to complete the MVP. Any questions you have about the project. Additional Notes I’ll provide access to the WarChooks NFT metadata and art via OpenSea or direct links. The focus is on functionality over polish for the MVP—I’m okay with a basic UI as long as the game works. I’m open to suggestions on how to improve the game or reduce costs, as long as the core features are delivered. Looking forward to working with you to bring WarChooks battles to life!
Keyword: Java
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