Custom Survival Game


Description:

A True-to-Life Post-Nuclear Survival Experience Set in a massive open world after a nuclear catastrophe, My game immerses players in a brutal, lawless landscape where the biggest threat isn’t radiation or mutants—it’s other survivors. This PvE-focused survival game ditches clichés like zombies and mutants in favor of AI-driven factions that behave like real people in a post-collapse world. Former scavengers, law enforcement and Military remnants, and desperate civilians all struggle to survive, forming fragile alliances—or deadly rivalries. Players must scavenge, craft, and modify real-world weapons, dealing with ammo scarcity, weapon failure, and the stress of survival. Movement is grounded and tactical, emphasizing stamina, injuries, and environmental hazards like abandoned roads littered with wreckage and blocked escape routes. The game’s semi-realistic survival mechanics force players to manage hunger, thirst, wounds, sickness, and even the psychological toll of violence and war. AI enemies aren’t just targets—they’re thinking survivors who will track, ambush, and outmaneuver players using intelligent and real-life tactics. Every choice matters. Do you risk a firefight over a supply cache? Do you barter, betray, or evade the AI factions hunting you? Do you trust a lone survivor begging for help? This isn’t just another post-apocalyptic shooter. It’s a test of survival, strategy, and morality in a world where humanity is both the greatest threat—and the only hope. Overview This is a massively open-world survival game set in a post-nuclear fallout environment with a PvE focus. The game emphasizes realistic survival mechanics, tactical combat, and AI-driven NPC behavior, rather than sci-fi elements or mutants. Core Gameplay & Features Survival Mechanics: Hunger, thirst, sickness, and injuries affect player performance. Psychological toll—witnessing violence, starvation, or betrayal impacts decision-making. Weather & environment play a role—wet clothes, overheating, and terrain hazards. As well as severe weather (hail, heavy rain, and high winds) Combat & Weapons: Real-world firearms (no futuristic weapons). Weapon failure (jamming, overheating, worn-out parts). Deep weapon modding & crafting system. AI-Driven NPC Factions (No Mutants) AI survivors act realistically—scavengers, ex-law enforcement and military, lone wanderers. Dynamic AI Behavior: NPCs react differently based on player choices, reputation, and past interactions. Some AI factions communicate, track, and ambush players. Open-World Design Large-scale, seamless world. Road systems with environmental hazards (collapsed bridges, wrecked vehicles). Urban, suburban, and rural locations—all with unique survival challenges. Technical Needs Built in Unreal Engine 5. AI-driven faction system with behavior trees or machine learning-enhanced decision-making. Modular weapon crafting system. A robust survival stat system integrated with player movement & health. What I'd need from a developer We are looking for experienced UE5 developers to help build: AI Behavior & Faction System Survival Mechanics (hunger, injuries, mental stress) Open-World Map & Navigation Weapon System & Crafting

Tags: C++, Game Development, Game Design, Unreal Engine, Graphic Design, 3D Modeling, Animation, Adventure, Action

Keyword: Machine Learning

Job Type: Hourly

 

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