I've been deveoping an android app (using ChatGPT - I have no real android development knowledge!) which animates a dog's mouth through the camera feed. I had the app working okay but with some latency between the camera feed and the overlay (using CameraX and a PreviewView), so I tried to update it to an offscreen rendering approach, using an EGL context and MediaCodec surface to render the camera feed plus overlays into a single composited output. However, the I have not implemented this correclty and the camera feed is just showing a black screen. Here's ChatGPT's summary of what we had originally (working) and what we changed it to. Both of these approaches are saved on different github branches which you will have access to. You can see the previously working ver...
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Android Kotlin Mobile App Development OpenGL